Ubisoft Proposes Shuttering RedLynx and Cuts 70 Roles in Singapore
The French publisher's continued cost reductions put up to 122 positions at risk across Finnish and Southeast Asian operations.

French video game publisher Ubisoft has proposed closing its RedLynx development studio in Finland and cutting 70 positions at Ubisoft Singapore, affecting up to 122 workers in total, according to reporting by Engadget (https://www.engadget.com/2286986/ubisoft-plans-to-close-another-studio-and-lay-off-up-to-122-workers/).
In a statement provided to GamesIndustry.biz, Ubisoft said the proposed closure of Helsinki-based RedLynx is subject to local change negotiation processes and would affect up to 52 positions. At Ubisoft Singapore, the elimination of 70 jobs affects approximately one-fifth of the studio's roughly 350 employees, which the company attributed to aligning staffing with upcoming production schedules.
Both RedLynx and Ubisoft Singapore were placed into Ubisoft's Creative Network division during a company restructuring announced last year, with both groups recently serving in support capacities for other internal projects.
Ubisoft acquired RedLynx, known for creating the Trials series, in 2011. The studio laid off dozens of workers a year ago, and its final in-house project, a mobile puzzle game titled Gwen's Getaway, was canceled roughly a year after its 2023 soft launch.
Ubisoft Singapore originally opened as a support branch in 2008, contributing naval combat systems to the Assassin's Creed franchise before leading development on Skull and Bones, which released in early 2024 following extensive delays.
The reductions mark the latest in a series of retrenchments across Ubisoft this year, which have included the cancellation of at least six games and the closures of studios in Winnipeg, Belgrade, and Halifax. The publisher has also enacted staff cuts at Massive Entertainment, Ubisoft Stockholm, and its Paris headquarters.
Sources
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